Brian Silva
Video Game Resume
I
have over 13 years experience in providing design & artwork for home console
titles ranging from 16-bit to next gen platforms, as well as coin-op development
.
I’m currently providing game design for an upcoming console title at
Blizzard Entertainment.
Work History
- Blizzard Entertainment
Irvine, CA '04 to Present
-Next Gen Console Title (currently
in development)
- Q-Entertainment San
Diego, CA '03-'04
-Putt Nutz
- Midway San
Diego, CA '97-'03
-Crank the Weasel
-Stock Carnage
-Hydro Thunder 2
-Hydro Thunder
- Post Linear San
Francisco, CA '96
-Jagged Dagger
- Visual Concepts San
Rafael, CA '93-'96
-The Floigan Brothers
-Congo: The Secret of Zinj
-Sylvester & Tweety
- Accolade San
Jose, CA '92-'93
-Bubsy the Bobcat 2
-Bubsy the Bobcat
Game Development History
- StarCraft: Ghost (Level
Designer) [PS2, Xbox] '06
- Putt Nutz (Artist,
Animation) [PS2] '04
- Crank the Weasel (Co-creator,
Lead Designer, Artist) [PS2, GameCube, Xbox] '03
- StockCarnage (Artist,
Game Design) [Arcade] '01
- Hydro Thunder 2 (Artist,
Game Design) [Arcade] '01
- Hydro Thunder (Artist,
Game Design) [Arcade version] '99
- Jagged Dagger (Lead
Designer) [PSX, PC] '97
- The Floigan Brothers (Co-creator,
Lead Designer) [PSX] '96
- Congo: The Secret of Zinj (Project
Lead, Lead Designer,
Lead Artist) [Genesis & SNES] '95
- Sylvester And Tweety (Background
Artist, Game Design) [SNES] '94
- Bubsy 2 (Sprite &
Background Artist, Game Design) [Genesis & SNES] '93
- Bubsy the Bobcat (Sprite and
Background Artist) [Genesis & SNES] '92
Software Experience
- Photoshop
- Max
- Maya
- Painter
- Illustrator
- Word
- Power Point
- Front Page
- Excel
- Various world management/editing tools
- Vegas Video
- Sound Forge
- Premiere
