THE FLOIGAN BROTHERS
(Brian
Silva)
12/28/94

Think of it as a slapstick comedy misadventure set in the
late 30’s to early 40’s that centers around two cigar smoking, self-proclaimed jacks
of all trades that’ll do anything for a buck: Hoigle & Moigle Floigan. The intention is to create a unique mechanic
of play inspired by the classic comedy teams of the early/mid 1900s, where you
are allowed to wreck everything and offend anyone in a slew of nonlinear
episodes that are designed to play-out like a live-action comedy short bursting
with temptations & potential disasters with very little “forced course of
action” or artificial limits, such as: lives, deaths, collecting, score, and percentage
meters. The end result will provide
something very different by exploring avenues of gaming, storyline, characters,
and surrounding environments that have not yet been traveled while leveraging
the best elements from some of the more popular and successful games of all
time to deliver a refreshing yet familiar gaming experience.
THE BIG IDEA
Hoigle (the
so-called “smart one”) and Moigle (the never been called “smart one”) have this
little crummy little office downtown with their “ample-sweatered” niece/secretary,
Honey Pie, and their one legged orphan nephew, Boigle. These guys are always looking for “the
angle”, the get rich quick scheme. Their
“big break” always seems to be just around the corner. Unfortunately, this never is the case since
their jobs never quite turn out to be as easy as they expect. For instance, the simple task of
exterminating an uptown mansion would quickly take an ugly turn when the boys
arrive only to discover that the pesky little insects they have been hired to
get rid of are actually mutant sized, highly intelligent, and easily aggravated
critters determined not only to make the task at hand a genuine pain in the
ass, but also, one of mass destruction, gratuitous violence, and hilarity.
The “gags” and
animations will all be in keeping with the spirit of the classic comedies and
routines of that era: Abbott and Costello,
The Three Stooges, Charlie Chaplin, Martin and Lewis, Buster Keaton, The Marx
Brothers, and Laurel and Hardy. You know...The guy gets his foot caught in a
bucket of paste and while trying to remove his foot he inadvertently gets his
hand stuck in a vase leading him to knock a burning candle off of a piano,
catching the curtains on fire which causes him to slip into and send a huge
bookcase careening into a table where a fishbowl housing a live piranha is sent
sailing through the air and becomes stuck on his head... and so on.
With only the
very best intentions, while trying to accomplish any given job, the guys will
inadvertently inflict colossal damage and create disastrous accidents upon
unsuspecting people and property.
Remember these
guys never turn down a job (just because they’re not qualified for a certain
job doesn’t mean that they won’t take a crack at it), so the range of
professions they undergo will be wide and varied, and they ‘re always
outclassed in every situation.
·
FUNNY YOU SHOULD MANSION
(Mansion exterminators)
·
RIVETING STORIES
(Skyscraper construction workers)
·
GROIN PAINS
(Lady wrestlers)
·
PET PEEVES (Neighborhood dog catchers)
·
HYDRANT GO SEEK (City firemen)
·
MANGLE WITH CARE (Driving, deliverymen)
·
HOUSE IN-SPECTERS
(Haunted house, painters)
·
RIOT ON THE SET
(Movie studio back lot cleanup crew)
·
GETTING A HEAD IN SCIENCE
(Mad scientist’s castle, electricians)
·
ASTRONUTS
(1st
Moon launch, test monkeys)
·
LION DOWN ON THE JOB (Jungle tour guides)
·
SIGHT FOR SORE ICE (Arctic fishermen)
·
WHY DO FOOLS FALL IN LOUVRE? (Museum night watchmen)
·
MONKEY SEE, MONKEY DON’T (City zoo cage cleaners)
·
20,000 LEAKS UNDER THE SEA
(Submarine plumbers)
·
KING CON (Monster island,
archeologists)
·
HIGH ON GAS
(The Hindenheimer dirigible, gas technicians)
·
EVERYTHING BUT THE KITCHEN SINKS
(aboard S. S. Gigantic, cabin boys)
·
TWO BOOBS & A SUNKEN CHEST (Deep-sea divers)
·
WAR IS HECK (WWII messengers)
·
BUM STEERS (Bullfight arena, Matadors)
·
PREHYSTERICS
(Hairy cavemen)
·
ROMAN LESIONS (Roman arena, Gladiators)
·
MARS NEEDS CIGARS
(Martian invasion, Astro Freedom Fighters)
THE PLAY
When it comes to controlling
the characters, the player has complete control over what they do, where they
go, how they get there, how fast they get there, etc. For the most part, it will always be obvious
to the player what he should do in a particular situation by way of blatantly
placed items, land marks, supporting characters, vehicles, or even actual
dialog spoken by the main characters themselves, AND after all this the player
doesn’t actually HAVE to do anything. They can just go where ever and do
whatever they wish. There is ALWAYS something happening and something fun to
do.
“Will they ever
die?” Not really. These guys can take an
awful lot of punishment, no matter how severe it might seem. Although, there will be times when they just get
the holy crap beaten out of them to such an extent that they “black out” and
awaken in a strange location, propped up against one another, dressed in some
kind of embarrassing and outfits with a newspaper reporter always right there
to snap a picture and place it on tomorrow’s front page. Afterwards, the two will restart from their
last checkpoint.
MEANS OF TRANSPORTATION
Just because
Hoigle & Moigle’s main method of transportation is their feet, doesn’t mean
that they aren’t resourceful. In fact, they’ll
have access to the sweetest set of wheels in town…
This
is their main ride for traveling short distances throughout the city. The car comes complete with an extended arm
on either side with a giant hand attached to the end so they can slap around a
few innocent bystanders waiting along the sidewalks, sending papers, glasses,
wigs, and keys flying with every blow of the mighty Slapmobile. The Slapmobile also comes equipped with a
handy “grill mounted cannon” for “when ya’ ain’t got time to screw around,
pal!”
METHODS OF PAIN
Now, don’t think
that these guys are a couple of helpless dimwits. No, indeed!
They’re constantly at the ready with an impressive collection of
attacks, such as: poke in the eye, kick in the rear, choke to the neck, boxing
of the ear, yanking of the hair, the stomping of the toes, the sock in the gut,
the old “stop hitting yourself”, and everyone’s favorite: the slap to the
face. Yes, nothing satisfies like giving
some joker a good pop to the head! These
guys can slap anyone, anytime, anyplace.
Sure, these
brothers are pretty handy with their fists and feet, but if there’s an easier
way of inflicting pain and humiliation then you can bet they’ll use it. There’s always a right tool for the right
job: a mallet, shovel, plumbers wrench,
pool cue, big flashlight, a “loaded” punching glove, hammer, a 2x4 with nail,
baseball bat, a pickaxe, spear gun, rusty pipe, and even a tranquilizer gun.
You can bet these guys can take care of themselves.
THE LOOK
Hoigle &
Moigle, along with the supporting cast of characters, will be very identifiable
and recognizable with a classic 30’s, 40’s style look to them, highly stylized
with lots of expression (and pleasant to look at).
The environments will be stunningly dramatic with a
heavy influence of art deco and lots of clever use of light, shadow and depth
making it a genuine treat just to look at, let alone interact within.
MUSIC
The style of
music will follow in the footsteps of the classic swing masters: Count Basie, Duke Ellington, Benny Goodman,
etc. with plenty of “catchy” big band numbers to set the mood throughout.
One
more feature that will make this product stand out from the rest of the games
will be the dialog spoken throughout the game.
Characters will talk in the style and rhythm of the “classic comedies”
to one another, to themselves, and even directly to the player! This will be sure to create a more personal
connection between gamer and game. And
maybe even a Broadway style musical number here and there starring the main
characters and supporting cast.
With all of the
above elements successfully implemented, it is our vision to create a gaming
experience like none before that is easy to play, fast paced, constantly entertaining,
always changing, hilarious and (most importantly) fun beyond belief.