“Crank the Weasel”
(Brian
Silva)
Weasel
will find Trash Cans in the playfield.
Kicking them will cause a variety of things to pop out of the Trash Can.
i.
Weasel’s kick attack
ii.
Weasel’s weapon attack
iii.
Being hit by a charging meathead
iv.
Meathead’s double handed attack
i.
Loot (amount varies)
ii.
Chicken
iii.
Filled with Vermin
iv.
Empty
v.
Random, but weighted
1. If weasel
is low on health, the chance of getting a chicken from a Random Trash Can would
be dramatically increased
2. Maximum
chance on a Random Trash Can is 90%
i.
The Trash Can flies straight up into the air, it’s
lid flies off
ii.
There is a loud “CLANG!”
iii.
The item(s) in the Trash Can fly into the air
i.
The Trash can bounces and rolls in a semi-circle
ii.
Lid bounces as well
iii.
There is a loud series of “CLANG!”s
iv.
After initial hit, Trash Can does NOT have collision
v.
Trash Can flashes for two (2) seconds and then
disappears in a Puff Of Smoke
·
An enjoyable, yet obsessive, play mechanic
·
Adds a sub-goal to each level
This will
satisfy the magic “10 Second Rule” (i.e. present the player with something to
do every 10 seconds
Any
level’s .wl file
[List references to any GDD’s affected by this document.]


