
The Underground
(Brian Silva)
Sewer
Weasel falls through an
uncovered manhole, plunging an immeasurable distance to the floor below. While falling, the structure of Weasel’s surroundings
goes from a combination of concrete, brick, dirt and rock to a more surreal
setting of winding pipes of all sizes, runoff drains spewing out sewage and
filth, water mains and valves, Escher-like doors, stairs & ladders,
submarine-style hatches, scaffolding, gas lamps, flood lights, storm lanterns,
elevators, billboards, advertisements, a ladies steam room, trolls roasting
weenies at a campsite, giant clocks, framed artwork, and a progression of
increasingly peculiar and creepy head sculptures.
Weasel,
having crash-landed at the bottom of this immense, vermin-infested (another
enemy), and very involved sewer system, must now begin his journey back to the
surface. Without warning, waves of
sewage rush toward Weasel through a cluster of drainpipes, and begin filling
the entire sewer chasm. Weasel is forced
to out-climb the quickly rising sewage, as it is swarming with all types of
nasty sewer beasts that would be more than happy to make a meal of Weasel (since
they’re pretty tired of eating poo).
Weasel will have to scale his way upward via ladders, stair cases, water
pipes, diving boards, pneumatic mail tubes, tire swings, and pulley operated
dumbwaiters.
Weasel’s
ascent eventually leads him to the top of a ladder (maybe 1/4 of the way up the
wall) where he steps into a large open drainpipe and slides downward, heading
for the beginning of a long hallway-like sewer tunnel. A barrel is located at the end of a series of
platform jumps that Weasel must make across a temporarily calm sewage stream. Once Weasel lands atop the awaiting barrel,
the briefly evaded flood of sewage again races toward him and sweeps Weasel and
the barrel up in its current. A flurry
of vertically and horizontally assembled sewer pipes now obstruct Weasel’s
path. Weasel must duck under, jump over,
and maneuver around the oncoming pipes to avoid being knocked into the sewage
and left behind. Water-level iron gates
will occasionally impede the barrel’s progress, forcing Weasel to jump over the
gates and land atop other floating objects (sofa, armchair, dresser, radio,
etc.). The final floating object is a
bathtub with a cat for an outboard motor (Weasel holds and directs the tail of
the cat: the harder he tugs the faster
he goes). Weasel jumps into the tub,
spills out the exit of the drainpipe, and nose-dives into Hell.
While
floating along the River Styx, Weasel can hear the merry tune of Jingle Bells
echoing throughout the fiery pits of hell, snow is drifting, trees are
decorated, lights are hung, and all the little devils want to wish Weasel a
“Merry Christmas!” Gnarled and twisting
tree roots wrap and wind from above and all throughout this town of
torment. Little demons drive their little
demon cars, walk their demon dogs, and mow their demon lawns in front of their
little demon houses. Elevators transport
a nonstop supply of unrighteous heathens to the hoary underworld to suffer an
abundance of dreadful eternities. Weasel
will be glad to know that there are hundreds of take out restaurants in
hell… unfortunately they’re all Chinese
take out, and the only available places of business are either the Department
of Motor Vehicles, the Internal Revenue Service, Hellth Food stores, Social
Security Departments, jury duty registration, or fabric stores. But on the bright side, there’s plenty of
flashy advertising for products and places that these sinners will never have a
chance to enjoy.
Hell
is also full of countless hazards such as falling debris (refrigerators,
stoves, tubas, fat guys, grandfather clocks, toilets, stagecoaches, etc.) that
Weasel must avoid by steering clear of their expanding shadows.
Rising
up from beneath hell’s murky river come terrifying obstructions (unusual sea
serpents, submarine conning towers, giant squid, enormous hands, huge fat heads
of royalty “Helllooooo!”, angry forks & knives, and colossal mouth-first
toothy demons out to swallow-up any passers by) that weasel must evade by
maneuvering his tub away from their rising swell of bubbles before they
surface. Weasel, also, needs to beware
of oversized buzz saws that break the surface of the water and cut a path (head
on, side-to-side, or from behind) on their way toward Weasel, as well as
tremendous whirlpools that Weasel must struggle to avoid being drawn into and
done for.
Once
Weasel survives his voyage through hell, the river carries him to an “exit”
door that leads to the way out of hell (who knew it was that easy?). Weasel opens the door and steps through,
finding himself inside on a small ledge at the bottom of an incredibly tall
cylinder shaped tower.
Out
a short distance in front of Weasel is a thin vertically positioned sewer pipe
that stretches upwards a good distance.
The entire room is filled with these types of pipes, each one beginning
just a short ways above the last pipe.
At the bottom and top of each pipe is a crossing section of pipe that
stretches from one side of the room to the other, holding the vertical pipe in
place. At the bottom of this room is
menacing arrangement of grinding metal drums that start to spin and slowly move
upwards almost as soon as Weasel enters the room. The grinders eat anything in their path,
including the series of ascending pipes that Weasel must climb to safety. When a grinder reaches a pipe, it will rip it
apart into segments that come tumbling down.
The object is for Weasel to escape this metal monstrosity while
persistently climbing upward and securely jumping to the next safe hold in
order to reach a hatch in the ceiling before he’s turned into grinder chow.
Now
that Weasel has successfully reached the ceiling hatch, he climbs through and
into safety… almost.
It
is pitch black now, and all that is visible are Weasel’s blinking eyes. Softly in the distance a train whistle sounds,
soon followed by the unmistakable glimmer of an approaching train’s
headlight. Weasel has crawled directly
onto the tracks of an oncoming subway train (crap). The race is on! Weasel must outrun the train while
maneuvering over, under and around a surplus of obstructions in his path that
the subway train simply pounds right through.
The obstructions could include a damsel in distress, crates, fruit
carts, little old ladies, frolicking youngsters, a wheelchair-ridden character
that Weasel could slap out of his wheelchair and steal the chair for some much
needed additional speed, a Salvation Army band, barrels, water pipes, thumb
tacks, a duck in a rowboat, a lemonade stand, priceless works of art, rings of
fire, and holes in the floor that Weasel must jump over. If the train gets close to Weasel, the train
will begin chewing and biting as if it cannot wait to chomp Weasel to
pieces. The track has a wild roller
coaster feel with its steep inclines and declines, sharp banking turns,
hair-raising drop-offs (Weasel could jump at the edge of a drop-off to grab
hold of, and hand-slide down a water pipe running along the top of the ceiling,
giving him a slightly increased boost ahead of the train), and long distance
ramp-like jumps across broken track (Weasel needs to jump and grab an overhead
ceiling pipe which he must quickly traverse hand-over-hand across the sizeable
gap. The train easily clears the pit and
thunders to safety on the other side).
At the end of this pulse-pounding getaway is a lever that Weasel must
use to switch the oncoming train onto a different track, leading the train
directly into a boiler room area that houses a thicket of contorted, high
pressure steam pipes. The train smashes
into the boiler room area, destroying the structure and causing blasts of steam
to constantly discharge throughout the city which, in turn, causes all of the
manhole covers to regularly burst straight up and back down. Weasel can now catch a ride atop a launching
manhole cover, providing him access to new, previously unattainable areas of
the city.