
Harbor
Walkthrough Example
(Brian Silva)
The Harbor is to be the
first level in the game. A brief intro
movie introducing Weasel, his city of Scratchtown and his ultimate goal to reach
Pleasure Island will set the tone for the game before play begins.
Weasel
starts outside his home at the end of the pier near the lighthouse. He immediately meets Mr. Helpful, a happy
little fella with a bell in his hand and a gleam in his eye, who explains that
in order to exit the level, Weasel must take a certain number of “Big Ticket
Items” from the various characters throughout the level and deposit them into
Mr. Pawn. Mr. Helpful will instruct
Weasel on the finer points of using the context-sensitive action button, and
will explain the function and importance of Weasel Vision. Mr. Helpful will
also describe the purpose of cash and how & where to obtain it. When Mr. Helpful speaks to Weasel, he will do
so in brief segments. Weasel advances
the conversation by pressing the context-sensitive action button to slap Mr.
Helpful into continuing. Once the
conversation has ended and Weasel walks away, Mr. Helpful with his little legs
a’pumpin’ and bell a’ringin’, will lazily follow Weasel, not right along side
Weasel but near enough (as if tethered by a really long leash) to quickly show
up and offer helpful advice whenever necessary.
The first characters Weasel
encounters are the Vermin. Little
short-pants wearing rats that are scurrying around the playfield. Most are empty handed, but some are carrying
cash & coins. Mr. Helpful rushes up
next to Weasel and explains that in order for Weasel to obtain a Vermin’s item,
he must chase after and stomp the Vermin before it escapes into a hole in a
wall. Weasel runs around, squashing rats
and collecting a small amount of cash for a while before he ventures forth to
explore the uncharted harbor surroundings.
The
next point of interest Weasel will notice is the Mr. Pawn deposit box that
resides near the level’s exit gate.
Weasel activates his Weasel Vision by holding down the controller’s “R
trigger button” and notices an icon pointing to a “bull’s eye doormat” just
beneath Mr. Pawn’s giant vacuum hose.
Mr. Helpful saunters up next to Weasel again and explains that in order
for Weasel to proceed on to the next playfield, Weasel must locate and return
to Mr. Pawn a certain number of Big Ticket Items located throughout the
harbor. Mr. Helpful points out the large
number on the front of Mr. Pawn’s metal exterior. This number represents how many Big Ticket
Items remain in the playfield. Every
time Weasel deposits a Big Ticket Item, the number drops down by one. Just for fun, Weasel stands on top of Mr.
Pawn’s “bull’s eye doormat” and presses the controller’s “context-sensitive
action button”. The Mr. Pawn deposit box
springs to life and starts-in with his sales pitch: “Hello there, friend! Say, are you
tired of pawning the old fashioned way?
Then it’s time to say goodbye to haggling with those pesky pawnshop
owners and say hello to MR. PAWN! The wonder
invention of tomorrow! That’s
right! Simply stand on my magic bull’s
eye doormat, press your action button, and let me do the rest! Why, I’m so easy to operate, even the wife
will catch on. So, remember, for all your pawning needs, just look for
the friendly face of MR. PAWN in your neighborhood. I’m Pawn-tastic!” Mr. Pawn shuts off once his sales pitch is
complete.
Weasel
continues exploring the area and notices a group of sleeping Kats in an alley
huddled around a conspicuous looking anchor.
Mr. Helpful runs up and gives Weasel the lowdown on the Kats. Weasel then engages his Weasel Vision and
detects an icon pointing to the anchor, signaling that the anchor is a “Big
Ticket Item” that needs to be taken to Mr. Pawn. This should be simple. All Weasel needs to do is carefully sneak
past the gang of Kats (making sure not to wake them), pick up the anchor, sneak
back out past the Kats again, then run like hell over to Mr. Pawn to deposit
the anchor and advance one step closer to moving on to the next level. So, Weasel begins to sneak past the Kats and
toward the anchor. He successfully
reaches the anchor, picks it up and starts to make his way back out past the
Kats. However, just as Weasel turns to
leave, one of the Kats starts sleepwalking, creating a moving obstacle in
Weasel’s path. If Weasel moves any faster
than a “sneak” or bumps into a sleeping or sleepwalking Kat, the Kat will wake
up and shout, alerting the entire gang of sleeping Kats to Weasel’s presence,
thus ruining any chance Weasel has of getting the anchor over to Mr. Pawn. The sleepwalking Kat is now weaving
unpredictably as Weasel desperately tries to avoid him as well as the rest of
the sleeping Kats while sneaking the entire time. Just as Weasel is almost in the clear, the
sleepwalking Kat turns and begins heading toward the rear Weasel. It’s a slow-motion race to the finish line as
Weasel tiptoes past the last few remaining Kats as the sleepwalking Kat is
nearly on top of Weasel. Weasel manages
to barely squeeze past the last sleeping Kat and slowly turns, narrowly
avoiding the approaching sleepwalker.
Still not in the clear, Weasel must continue sneaking away until he is
beyond the Kats range of hearing. The
sound of snores eventually fades off, signaling that Weasel is now clear of the
Kats range of hearing and is free to advance at top speed to Mr. Pawn to drop
off his first Big Ticket Item. However,
once Weasel puts a safe distance between himself and the Kats, a noisy group of
Vermin run past the sleeping Kats, waking them and sending the Kats shouting,
shaking their fists and chasing after Weasel to retrieve their Big Ticket Item. Now Weasel must sprint to Mr. Pawn before
he’s overwhelmed by the fast-approaching mob.
Luckily, Weasel has enough of a head start and he manages to reach Mr.
Pawn in time, but just barely.
Weasel
safely reaches Mr. Pawn, stands on Mr. Pawn’s bull’s eye target and presses the
controller’s context sensitive “action button”.
Mr. Pawn rattles and rumbles as his vacuum hose sucks up the Big Ticket
Item. Mr. Pawn settles down and says,
“Yes, sir! Now THAT’S pawning made
simple! Tell your friends! They’ll be glad you did.” Mr. Pawn’s number display drops down by one
to illustrate how many more Big Ticket Items are required for Weasel to
continue on to the next level.
Surprisingly, the pursuing Kats continue closing in on Weasel even after
he has disposed of their Big Ticket Item.
It seems they aren’t too happy about their missing anchor. In an instant, Weasel is swarmed by the
vengeful Kats, he tries to run but it’s too late; the Kats take their aggravation
out on Weasel by repeatedly socking him in the head, scattering some of his
cash around. Weasel manages to escape by
running his way through their furry fists.
The Kats head back to their territory where they will now constantly
patrol in an aggressive state, ready to attack anyone who enters their turf.
So,
on the upside, Weasel has deposited his first Big Ticket Item, but on the
downside, he has set loose, in one section of the harbor, an angry, dangerous
mob of Kats that will chase Weasel down and punish him or at least make
Weasel’s progress difficult any chance they get from now on.
The next Big Ticket Item
Weasel discovers (via Weasel Vision) is a fire hydrant next to a building
located on the opposite side of the harbor from the first Big Ticket Item. The hydrant is surrounded by Mausers (the
rival enemies of the Kat gangs). The
Mausers are just “hanging out” (leaning against the building, shooting dice,
etc). Mr. Helpful jogs by and informs
Weasel about the Mausers. Weasel decides
to stroll into the Mauser’s territory. As
he does so, the Mausers break from their passive idle states, stand at
attention and watch Weasel walking past them.
The Mausers are obviously suspicious of Weasel and aren’t going to take
their eyes off of him as long as he’s nearby.
At this point, the stupid thing to do would be to just walk up to and
take the Mauser’s Big Ticket Item… so that’s exactly what Weasel does. He leans over, grabs hold of the hydrant,
pries it from its foundation (causing a small water spout to erupt) and starts
to walk away. “WHAM!” Weasel is cold-cocked in the back of the head
by a Mauser! He is sent to the floor,
face first, as the Big Ticket Item sails from his grasp and lands a few feet in
front of him. A Mauser retrieves the Big
Ticket Item and puts it back on its base (plugging the small water spout) as
the rest of the Mausers take turns socking Weasel in the head, scattering
throughout the area what little cash Weasel has collected. Not wishing to suffer any more abuse, Weasel
dashes out of there, managing to recover a little lost cash along the way.
“Well,
let’s see… the direct approach didn’t work.
What else can I try?” Weasel
remembers passing by a couple of strange looking devices a bit earlier and decides
to return and investigate. Upon closer
inspection, the first device appears to be an old-fashioned gas pump with a big
rotating sign on top. On the ground,
directly in front of this device is a “bulls eye doormat” (just like Mr.
Pawn). Weasel stands on top of the
bull’s eye and presses the controller’s action button. Since this is the first time Weasel has
encountered this type of device, Mr. Helpful runs up beside Weasel and explains
to him that this device is a Vending Machine.
Vending Machines provide Weasel with most every special item and weapon
available in the game. Each special item
or weapon requires a specific amount of cash to purchase. This particular Vending Machine will provide
Weasel with a bottle of glue. In fact,
the rotating sign above the Vending Machine displays a picture of a bottle of
glue on one side, and a dollar amount on the other. Unfortunately, Weasel can’t quite afford the
bottle of glue just now, so he makes his way over to the second strange
device. Along the way, Weasel passes by
the Kat gang he managed to piss off earlier.
The Kats notice Weasel and begin to give chase. Weasel hightails it with the Kats hot on his
trail pass a couple of buildings and up the side of a wall. The Kats eventually give up once Weasel
reaches a certain distance away from their home territory. Weasel climbs down from the wall once the
coast is clear and continues toward the second device. The second device turns out to be another
Vending Machine gas pump attached to a beat up old fisherman’s truck. As Weasel stands atop the Vending Machine’s
bull’s eye target and presses the controller’s context sensitive action
button. Mr. Helpful runs up and explains
that by paying the Vending Machine’s fee, Weasel will send the truck driving throughout
the level. The truck will make several
passes around the level before it runs out of gas and comes back to rest at its
starting location. This gives Weasel an
idea, and since he can afford the lower cost of this Vending Machine, Weasel
presses the controller’s action button (while standing on the bull’s eye
target), reaches into his pants, pulls out a coin, flips it into the air and
deposits it into the Vending Machine.
The truck starts up and takes off.
With
the truck driving through the level, Weasel remembers that the location of the
Kat gang that is after him is near the starting point of the truck. Weasel watches the progress of the
fisherman’s truck. Once the truck begins
traveling through the desired location, Weasel runs over near the angry Kat
gang and whistles (by pressing the context sensitive action button) to gain
their attention. The Kats notice Weasel
and begin to pursue him (timing is crucial here). Just as the Kats are trailing behind Weasel,
Weasel leads them into the path of the oncoming fisherman’s truck and darts out
of the truck’s way at the last second.
The Kats don’t have enough time to react and are mowed down and sent
flying as the fisherman’s truck collides with them, rendering every last Kat
unconscious and scattering their cash around the playfield. Taking advantage of the situation, Weasel
quickly runs to collect the cash of the downed Kats and takes off before the
Kats come to.
The
Mausers & the Fire Hydrant (part 2)
Now
with a pocket full of newfound cash, Weasel heads over to the first Vending
Machine and purchases a bottle of glue.
The bottle of glue pops out from the Vending Machine, flies upward and
spins into Weasel hand (a glue bottle icon is displayed in the upper right hand
corner of the screen). Weasel stuffs the
glue bottle down the front of his pants and makes his way over to the gang of
Mausers guarding the fire hydrant. As
soon as one of the Mausers sees Weasel, he turns toward him, points and starts
yelling, alerting the rest of the gang.
The Mausers obviously remember Weasel as the guy that tried to take
their fire hydrant earlier and once Weasel gets a little too close to their Big
Ticket Item, the Mausers begin running toward Weasel. Weasel retreats. However, the Mausers give up their chase
fairly quickly (they don’t want to stray too far from their Big Ticket
Item). Realizing precisely how close he
can approach the Mauser’s Big Ticket Item before they chase him away, Weasel
decides to lay a trap. He waits for the
Mausers to return to their resting states around the fire hydrant, walks just
close enough to provoke the Mausers to charge after him, and begins squeezing
out strategically placed spots of glue in the pathway of the fast approaching
Mausers. Weasel needs to hurry and place
enough glue spots before the Mausers reach him and before he runs out of
glue. The Mausers are almost on top of
Weasel as he squeezes out his last drop of glue. Hopefully, he has covered enough of the
ground to trap every single one of the oncoming Mausers. Weasel stands on the opposite side of the
glue spots as the approaching Mausers as they ALL become trapped in a sticky
situation (“sorry”). With the
Mausers temporarily held in place, Weasel runs over and removes the fire
hydrant (the small water spout erupts again).
Now it’s simply a matter of reaching Mr. Pawn before the Mausers pull
themselves free from the glue and catch up to Weasel. Mr. Pawn isn’t too far away so Weasel should
have enough time to make it there safely.
Once
Weasel makes it safely over to Mr. Pawn and deposits the fire hydrant, the
camera view will cut back to the origin of the Big Ticket Item so that the
player can witness the once undersized water spout quickly erupt into a much
bigger waterspout that reaches beyond the height of the nearby building’s
rooftop. “Interesting…” Once again, Mr. Pawn promotes himself,
“That’s right, friends! It’s just that
easy! So, when you think pawn, think Mr.
Pawn!” This is followed by Mr. Pawn’s
number display counting down by one and Mr. Pawn shutting off again.
Weasel
can either proceed directly toward his next goal or can begin experimenting by
combining together certain items, characters and events to observe the various
outcomes and devise new strategies for obtaining future Big Ticket Items.
Weasel decides he would
like to experiment a bit. Weasel’s
curious to see exactly what would happen if he put some Kats and Mausers
together. So, Weasel spends some money
to start the fisherman’s truck rolling again and leads the Kats back out into
the road to be run over again. Once the
Kats are lying unconscious on the ground, Weasel walks over and picks one of
them up by pressing the controller’s context sensitive action button and heads
toward the Mauser gang. He’ll need to
make haste and not fool around collecting the scattered cash since the Kat he’s
carrying could come-to at any moment and clobber Weasel. Once Weasel reaches the Mauser gang, the
Mausers recognize Weasel and start charging toward him. Weasel presses the context sensitive action
button, lifts the Kat over his head with both hands and chucks the Kat at one
of the Mausers, knocking the Mauser for a loop.
This infuriates the Mausers, causing them to turn their anger away from
Weasel and focus it upon their more hated enemy: the helpless Kat victim. The Mausers launch after the Kat in an
organized dog-pile assault that kicks up a cloud of dust and stars. Screams and crashes are heard as Mausers jump
up and down within the dust cloud, while a lifeless, rag doll-like Kat body is
repeatedly flung upward from the mêlée. “Hmmm…
this might come in handy later on.”
At
this point Weasel has learned that:
Okay, that was fun! Maybe Weasel can even figure out a way to get
both entire gangs to start brawling somewhere down the line? For now Weasel continues his search for the
next Big Ticket Item. Through the use of
Weasel Vision, Weasel is able to detect an icon for a Big Ticket Item that is
resting atop the big ship docked in the harbor.
However, after examining the pier below the ship, Weasel soon realizes
that there is no immediate way up to the top of the ship from the ground
below. The only thing down near the
bottom of the ship is a giant whale Gargantuan happily fishing in the harbor
while sitting in his dinghy (more on this guy later). Weasel looks up, scans the above vicinity and
notices a long zip-line that stretches above and across the deck of the ship,
but how is Weasel going to access this zip-line? Weasel remembers the giant waterspout he
created by taking the Mauser’s fire hydrant and decides to head in that
direction.
As
soon as Weasel reaches the Mausers and their waterspout, Weasel discovers that
the Mausers (now that their hydrant is actually GONE) are much quicker to chase
after him than they were before he pawned their fire hydrant. Reaching the waterspout may be trickier than
Weasel expected. So, Weasel tries to
pull the “fisherman’s truck gag” on the Mausers. Sadly, there are a few too many Mausers and
the truck misses a small number of them, leaving the Mausers still able to
chase Weasel down and punish him before he can reach the waterspout.
Oh,
well, on to Plan-B. Weasel collects some
of the scattered cash from the recent truck accident and runs over to buy a new
bottle of glue from the nearby Vending Machine.
With the fisherman’s truck still cruising around the harbor, Weasel
returns to the Mauser’s territory and begins squeezing glue spots in the path
of the oncoming truck. The Mausers race
over to kill Weasel and all but one of them becomes trapped. Weasel must outmaneuver the one loose Mauser,
making sure that he keeps the Mauser in the path of the approaching truck. The truck slams into the stuck Mausers,
travels a few feet more and takes out the rogue Mauser… but at a price. You see, Weasel was just a bit too careless
and fell victim to his own trap by getting himself stuck in one of his glue
spots and eventually nailed by the fender of the fisherman’s truck. Now it’s a “wait and see” situation. Will Weasel recover before the Mausers? Will the Mausers recuperate first, grab
Weasel and toss him out on his ear?
Weasel shakes off his wooziness just before the rest of the Mausers
recover and he makes a b-line for the waterspout. With a leap of faith, Weasel jumps into the
stream of water by pressing the controller’s “jump button” and, as he had
hoped, is able to ride the spout up to the top of the nearby building. However, much to Weasel’s surprise, the Mausers
begin jumping into the waterspout and riding it up to meet weasel on the same
rooftop. “Crap!” Weasel frantically searches for the beginning
of the zip-line that he hopes is on this rooftop. He locates the zip-line with no time to
spare, jumps up, grabs hold of the line and slides away. The frustrated Mausers give up chase and
return to the ground floor since Weasel has traveled beyond the boundaries of
their turf.
The good news is that Weasel’s
made his way onto the zip-line and is headed toward the ship. The bad news is that the zip-line will carry
Weasel right over and beyond the ship unless he manages to let go of the
zip-line at the exact moment that will send him sailing downward onto the deck
of the impending ship. The player
adjusts the camera to a more advantageous top-down view of Weasel by using the
“R analog control stick” to maneuver the camera in place. Weasel is traveling at a good clip as the
ship moves into range. He judges his
speed and position one last time, lets go of the zip-line by pressing the “jump
button” and plunges down toward the ship below.
However, it seems Weasel’s timing was just a hair off, as he is now in
serious danger of overshooting his target.
With no time to lose, Weasel deploys and expands his pants into a
parachute-like mode by holding down the “jump button”, which slows down his
descent rate enough to gradually maneuver himself successfully back toward the
deck of the ship. After touching down
safely atop the big ship, Weasel surveys the situation and spots another gang
of Kats gathered around a big cork in the middle of the ship. Being fresh out of glue, Weasel’s curiosity
gets the better of him and he walks up to one of the Kats. All of the Kats keep a close eye
(head-tracking) on Weasel’s every movement as he walks right up to one of them
and (by pressing the context sensitive action button just to see what happens)
pokes the Kat right in the eye! “DOINK!” The Kat lets out a terrible scream and
instantly raises his hands to cover his eyes in agony. The rest of the Kats, now angered, descend
upon Weasel. Weasel takes off
running. Spotting a towering mast,
Weasel races toward the stern of the ship, jumps onto the mast and shimmies on
up. The Kats, not wanting to stray too
far from their precious Big Ticket Item, quickly give up their chase and return
to their posts, still watchful of Weasel’s whereabouts. Once Weasel reaches the platform positioned
atop the mast, he realizes that a zip-line is strung from the top of the aft
mast he currently stands upon, to the crow’s nest on top of a slightly shorter
mast near the bow of the ship. Weasel
jumps up, grabs hold of the zip-line and slides to the front of the ship. Once he reaches the end of the line, Weasel
finds himself inside the ship’s crow’s nest sitting in the seat of a strange
looking gun-turret contraption. A coin
slot in front of Weasel is clearly labeled with a dollar amount (this must be the
price to operate the device). Luckily,
Weasel has enough cash to give it a try.
Since Weasel has never encountered this contraption before, as soon as
he presses the controller’s context sensitive action button, Mr. Helpful runs
up the side of the mast to inform Weasel that he is positioned on top of a high
power water cannon that can be used to blast away the filthy characters of
Scratchtown. Excited, Weasel inserts his
cash into the water cannon’s coin box.
The gun begins to warm up, rattling and shaking with a perceptible hum
of water pressure building up to dangerous levels. Weasel thinks to himself, “This is too
easy. There’s gotta be a catch.” The gun snaps to the ready. The camera switches to Weasel’s point of view
starring directly down the length of the water cannon’s barrel toward the
awaiting targets. The water cannon can
be aimed by maneuvering the controller’s “L analog control stick” in the
desired direction. Pressing the “action
button” fires the water from the cannon.
Weasel swings the cannon around, and opens fire on the miserable Kats
loitering on the ship’s deck below (causing the controller to vibrate),
blasting them overboard into the cold harbor waters. Wow!
That WAS easy! Although, if
Weasel wants to grab that Big Ticket Item he’d better hurry before the Kats
crawl out of the harbor water and climb back up to the ship or wait for him on
the pier below. The Kats can climb the
ship’s anchor chain (too high for Weasel) back up to the ship’s deck. So, Weasel hops down from the water cannon,
runs over to the big cork, grabs hold and yanks it from the deck, which causes
a moderate sized waterspout to erupt.
Weasel then runs to the bow of the ship and leaps off. Not wanting to crash land into the ground
below, Weasel deploys his parachute pants once again, allowing a gentle
touchdown on the playfield’s surface.
Weasel rushes over to Mr. Pawn and deposits his third Big Ticket
Item! Mr. Pawn gives Weasel a fine
“how-do-you-do” and rolls his number display down by one. The camera view cuts back to the ship to
reveal it has now sprung quite a few leaks and is listing to one side. With a thunderous groan, the ship topples
over, spraying seawater all around as the vessel crashes to a sudden stop
against the pier. Sure, Weasel just
pawned another Big Ticket Item but in doing so he’s rendered the water cannon,
located in the crow’s nest of the ship, completely useless. Yep.
Weasel probably shouldn’t have sunk the ship just yet since that water
cannon could have come in handy later on.
Oops.
However, on the upside, in
sinking the ship, its hull collided with the dock, causing a section of the
pier to break loose and swing outward, creating a convenient walkway leading
right out to the giant whale Gargantuan.
Remember him? So, Weasel takes a
walk along this newly created pathway to get a closer look at the whale. Once Weasel reaches the whale, he sees,
setting on a nearby rock, a big bucket filled with fish. Using Weasel Vision, Weasel discovers that
this bucket is actually a Big Ticket Item.
Unfortunately, the bucket belongs to the Gargantuan whale. However, the whale seems like a nice enough
guy; he’s smiling, fishing and singing to himself. In fact, the whale’s not paying any attention
at all to Weasel. So, Weasel figures
“what the heck”, and starts to grab the bucket of fish. Big mistake.
The Gargantuan quickly turns toward Weasel and sees his precious fish
bucket being hoisted up. In an instant,
the whale’s demeanor turns from friendly to furious and the whale takes a swipe
at Weasel. The fish bucket goes sailing
and the whale retrieves it and puts it back atop its original rock base. Oddly enough, the whale’s mood quickly
returns to normal as he goes right back to fishing in the harbor. Weasel decides to observe the whale a bit
longer, and after a while the whale yawns and begins falling asleep. Once the whale is sleeping, Weasel tiptoes
over to the bucket, picks it up and starts making his way up the pier toward
Mr. Pawn. Just as Weasel reaches a
respectable distance between himself and the Gargantuan, the maritime monster
wakes up, realizes his bucket is missing and blows his stack, literally. The whale’s expression is now one of rage as
he blasts water from his blowhole, lets out a “steam whistle scream” and
launches upward out of the water, landing on the extended pier section. Obviously, now would be a good time to
run. Weasel takes off, headed for Mr.
Pawn while the Gargantuan continues his pursuit. Weasel notices that the distance between
himself and the angry whale is rapidly decreasing as the whale is gaining speed
and momentum. Weasel, also, notices that
blocking his path, directly ahead of him is the same gang of Kats that he
blasted off of the ship’s deck earlier.
The Kats spot Weasel and charge toward him. This is a bit of a desperate situation. So, Weasel decides to take his chances with
the lesser of two evils and attempts to outmaneuver the approaching Kats. With the whale close behind, Weasel jumps,
jukes and moves his way through the swarming Kats. Weasel manages to safely slip past the Kats,
however, they turn and continue to chase after him. Now with both the Kat gang AND the
fast-approaching whale hell-bent on slaughtering him, Weasel witnesses
something unexpected and quite welcomed: While closing in on Weasel, the whale
plows right through the pursuing Kats, sending them flying like bowling pins
and rendering them all unconscious. That
was handy! Weasel suddenly realizes that
this Gargantuan is a pretty effective tool for mowing down enemies and clearing
a path in the playfield. Remembering
what a mistake it was to deposit the ship’s Big Ticket Item so early in the
game, Weasel decides to drop the Gargantuan’s Big Ticket Item, allowing the
beast to recover his prized possession, thus resetting the whale back into the
water and preserving him for additional use at a later time.
Time to seek out a new Big
Ticket Item. While exploring the
playfield, it dawns on Weasel that he is severely light on cash, and since cash
is quite helpful when it comes to acquiring a Big Ticket Item, Weasel figures
he should round up a buck or two. He
could chase down the scampering little Vermin for some spare change, and
although that would be a fun diversion, it won’t provide Weasel with the speedy
payoff he desires. He could reuse one of
the cash-gathering methods he employed earlier like having the fisherman’s
truck run down a street gang, but that’s a dangerous maneuver that might not be
as successful as he would like, or he could steal the Gargantuan’s bucket
again, but he would have to wait for the waterlogged beast to fall asleep again
and then would need to somehow avoid the gang of Kats that are currently
swarming the pier near the whale. If he
wasn’t such a puss, he could simply clobber the cash right out of one of the
Mauser or Kat gangs but since that isn’t the case, Weasel decides to seek out a
new scheme. Weasel activates his Weasel
Vision and notices that many of the doors in the harbor have “price tag arrows”
pointing to them. The price tags
represent a door’s entry fee. There
seems to be two different price ranges:
cheap & not so cheap.
However, none of the price tag doors are accessible in Weasel’s
immediate vicinity. Weasel observes that
the rest of the doors that are directly within reach have question marks above
them. Curious, Weasel walks up to one of
the question marked doors. Mr. Helpful
shows up and explains that there’s no charge to access a question-marked door,
simply knock on it to discover what mysteries await inside. So, by pressing the controller’s context
sensitive action button, Weasel knocks on the door. The door opens and a big punching glove on a
scissor-arm extends, clocking Weasel right in the face, sending him and some of
his cash to the ground. Not yet
discouraged, Weasel decides to try one more question mark. He steps up to a different door, knocks, the
door opens and instead of getting punched in the face, Weasel automatically
walks inside the now open doorway. The
door shuts behind him, and a “whooshing” sound is heard as the camera pans up
and over to another door located on the third floor of a neighboring
building. Along the way, sounds of
breaking dishes, screeching cats, shouting men and screaming woman are heard. The camera slides to a halt and Weasel
automatically walks out from behind the new door of the neighboring
building! It would seem that some of
these doors are capable of transporting Weasel to different doors within the
playfield. Pretty useful! Still curious, and now standing next to a
couple of price tag doors, Weasel decides to give one a try. Being close to broke; Weasel opts for one of
the cheap price tag doors. He knocks,
the door opens and Weasel walks right in as the screen “W-wipes” to black.
The Shell Game
Promptly, the screen
“W-wipes” from black to present the player with a Mini Bonus Game via
Weasel’s-point-of-view (Weasel’s hands bob up and down on either side of the
screen while his fingers greedily twiddle in anticipation). This Mini Bonus Game is “The Shell
Game”. It’s very simple. There are 3
shells. Underneath one of the shells is
a coin. First, Weasel is shown which
shell contains the coin. The shells are
shuffled. Once the shells come to a
rest, Weasel chooses which shell the coin is under. If he is correct, he wins a little cash. If he is incorrect, he loses some cash. Each game has five rounds. The rounds increase in length, speed,
difficulty and payoff or penalty as the game progresses. The more correct guesses Weasel makes, the
more money he wins. However, if Weasel
loses all his money before the game is over, he will be kicked out.
Shell game, round one: Weasel is shown the coin, the shells are
slowly shuffled, then come to a stop.
Weasel selects the shell that has the coin by highlighting the desired
shell by using the controller’s “L analog control stick” and selecting the
highlighted shell by pressing the controller’s context sensitive “action
button”. Weasel’s hand reaches toward
the selected shell and turns it over to reveal the coin underneath. A victorious bell is sounded as Weasel wins a
little cash. The shells go through
another shuffle. Weasel turns over the
correct shell again and wins a bit more cash than he won the first round. The next shuffle is a little longer and
faster than before and it catches Weasel off guard. He extends his arm and overturns an empty
shell. A negative “buzzing” sound is
heard and Weasel looses slightly more money than he had just won in the previous
round. The shells are mixed around
again, but this time Weasel concentrates and correctly chooses the shell with
the coin! The victory bell sounds and
Weasel earns enough money to make up for the cash he just lost, plus a little
extra. Okay. Last shuffle.
This time the shells are moving faster as they leapfrog over and slide
past each other. This is the longest
shuffle so far and Weasel’s pretty sure he kept his eye on the coin, but he may
have lost track of it at one point and mistakenly started following an
incorrect shell. Weasel decides to trust
his first impression and turns over the correct shell! Bells ring out and Weasel wins a nice chunk
of cash as he waves his clasped hands in victory. Winning all 5 rounds results in a confetti
shower and a bonus cash prize. Loosing
more money than winning, results in Weasel pounding his fist against the shell
table in frustration. Future levels will
have more shells, longer shuffles, as well as dangerous “electrified” contents
housed under certain shells that will “zap” Weasel (vibrating the controller)
and drain even more of Weasel’s cash than the standard incorrect guesses. The screen “W-wipes” to black, then “W-wipes”
back into the harbor’s exterior as Weasel emerges out from the door to the Mini
Bonus Game.
The Cannon
Now loaded with prize
money, Weasel heads out to cause more trouble.
He recalls seeing a cannon-like device near the rooftop of the building
he rode the waterspout up to earlier.
Weasel heads back over to the fire hydrant-less Mauser gang. Feeling a bit more confidant in his ability
to maneuver throughout the playfield, Weasel decides to try and run through and
past the impending Mauser gang. As he
nears the still erupting waterspout within the Mauser’s turf, the Mausers catch
sight of Weasel and race to head him off.
Weasel spins left past one Mauser, darts to the right of one more and
then leaps up and over two others. This
continues until Weasel has successfully reached the waterspout. He leaps into the spray and rides it up to
the top of the neighboring building. A
couple of Mausers follow. Weasel spots
the cannon device. There’s a coin box
with a price tag along side the cannon.
Once Weasel reaches the cannon, Mr. Helpful sidles up and tells Weasel
that this cannon is a special pay-per-ride gadget used to propel Weasel through
the air toward certain inaccessible, elevated or far-reaching areas of the
playfield. Weasel gives Mr. Helpful a
much-deserved slap on the ear, then, via the context sensitive “action button”,
deposits some cash into the cannon’s coin box, and automatically leaps up and into
the cannon. The cannon’s fuse begins to
spark as the cannon automatically rotates and aims toward a point across the
harbor. “BOOM!” Weasel, flailing and screaming, is hurtled
over the harbor below. Weasel
crash-lands face first on a small rooftop located on the other side of the
marina.
The Mausers, the Fiery
Trashcan & the Fake Pinup
Weasel collects himself and
has a look around. He spots a gang of
Mausers on the roof of a neighboring building below. They seem to be huddled around an old trashcan
with a mini bonfire smoldering inside.
Thanks to Weasel’s lofty position, the Mausers haven’t yet noticed
him. There’s really not much Weasel can
do at this point. The fisherman’s truck
can’t climb buildings. The Mauser’s
rooftop is too confining and the Mausers are too numerous for Weasel to simply
rush in and grab the Big Ticket Item.
And there doesn’t appear to be a favorable location to squeeze out some
sticky glue traps. What the hell? Ready to move on, Weasel catches a glimpse of
what looks to be another Vending Machine located next to the building on the
opposite side of the Mauser’s rooftop nest.
Weasel carefully makes his way along the ledge of the building spanning
the gap between him and the building with the Vending Machine. He safely navigates over the Mausers, still
unaware of his presence, and winds up next to the new Vending Machine. This newly discovered Vending Machine
contains what appears to be a very attractive woman. Mr. Helpful arrives just in time to explain
that there isn’t actually a real woman inside the Vending Machine, but instead
a crappy wooden reproduction there of, that most of Scratchtown’s perverted
residents won’t be able to tell apart from the real thing. A little disappointed, but not too, Weasel
plunks in a few bucks and out pops a fake pinup (a fake pinup icon is displayed
in the upper right hand corner of the screen), and once again Weasel stuffs the
fake pinup down the front of his pants and strolls on over to the gang of
Mausers guarding the fiery trashcan.
These Mausers, never having
seen Weasel before, keep a close watch on his movements. Weasel stops near the assembled group and
with their eyes upon him, presses the controller’s special item button, pulls
the fake pinup from his pants and unfolds it right there on the spot. The Mausers bolt straight up, eyes bugging,
and like love-struck zombies, work their way toward the fake pinup, all the
while emitting little floaty Valentine hearts that rise and “pop”. Realizing that he may want to put a little
more distance between himself and the fake pinup, Weasel rushes in, grabs the
fake pinup, stuffs it back down his pants by pressing the action button and
leaps up to the ledge above. However the
Mausers have, by now, returned to their Big Ticket Item. Weasel pulls out and unfolds the fake pinup
on the ledge above the Mausers. The
Mausers don’t react (it’s too high above them to notice), so Weasel gives a
loud whistle. The Mausers turn toward
Weasel, spot the fake pinup and start climbing up toward it. Once the Mausers are all on top of the ledge,
Weasel quickly grabs the fake pinup again and runs over to the opposite edge of
the nearby rooftop. Weasel manages to
unfold and place the fake pinup down before the Mausers shake off their dazed
trance. The Mausers, again head toward
the fake pinup. Weasel rushes past the
Mausers on his way toward their Big Ticket Item. Once the Mausers are gathered around the fake
pinup, they leap on top of it all at once, sending smoke, hearts and wood
shrapnel flying all around while the sound of hammering, drilling and sawing
are heard. Now positioned along side the
Big Ticket Item, Weasel leans over and picks up the fiery trashcan by pressing
the action button, causing sparks to fly and scatter, which ignite tiny little
flames on the rooftop. Instantly, the
Mausers cease their activities and stand upright. As soon as they realize Weasel has taken off
with their trashcan, the Mausers give chase, yelling and aggressively gesturing
all the while. Let’s hope there’s enough
distance between Weasel and the fast approaching Mauser gang.
The Gang Fight
Weasel walks off of the
rooftop but is so preoccupied with the trailing Mausers that he forgets to
deploy his parachute pants and plummets with his Big Ticket Item straight to
the ground below. “SPLAT!” Weasel hits the pier face first, which sends
his trashcan tumbling. Dizzy little
chirping birds orbit Weasel’s head while embers and ash trickle down as the
trashcan topples to an upright stop.
Weasel, still recovering from his fall, is trampled by the stampeding
gang of Mausers as they race toward their Big Ticket Item. However, while making their way toward their
Big Ticket Item, the Mausers have unknowingly crossed into a Kat gang’s
turf. The Kat gang spots the Mausers,
rushes toward them and an all out street brawl breaks loose! Smoke, fists, fur and teeth are flying
everywhere! Terrible screams and
agonizing crashes can be heard. The
gangs seem to be too preoccupied with one another to even notice Weasel as he
walks over to the smoking trashcan, picks it up and dashes off for Mr.
Pawn. The Mausers, still fighting,
attempt to chase after Weasel but the furious Kats keep tackling and attacking
the Mausers. By the time the Mausers
manage to break away from the Kats, Weasel is nearly home free as he steps onto
Mr. Pawn’s bull’s eye doormat, presses the controller’s “action button” and
deposits his fourth Big Ticket Item! The
camera view cuts back to the rooftop that previously housed the most recent Big
Ticket Item to reveal the once small fiery flickers have burst into a raging
3-alarm fire. Oh, well. Weasel doesn’t have time to concern himself
with someone else’s problems.
At this point some sirens
can be heard due to the mayhem Weasel has been causing throughout the level.
Spank-the-Monkey
Weasel sets off for the
zip-line he originally rode to the top of the giant ship earlier. He’s interested to discover where the
zip-line actually ends since he jumped off of the zip-line only halfway across
last time. So, Weasel runs past the
Mauser gang, jumps up into the waterspout he created when he stole their fire
hydrant and rides the stream up to the neighboring building’s rooftop. Once Weasel reaches the rooftop, he runs over
to the zip-line, leaps upward, grabs hold of the line and starts sliding. He passes over the wrecked ship on his way
across the harbor. Weasel finally
reaches the end of the line on a small rooftop.
The rooftop is vacant and there doesn’t seem to be much activity
nearby. So, Weasel decides to have a
look around. The first thing he sees is
another Vending Machine atop another rooftop in the distance. Weasel wanders over to investigate the new
Vending Machine. He notices that the
Vending Machine seems to be offering a head of a Kat. Mr. Helpful arrives and explains that this
Vending Machine item is actually an oversized “Kat disguise hat”. Whenever Weasel wears this disguise hat, all
other characters will react to Weasel as if he were a Kat. But as usual, Weasel is nearly flat broke and
can’t afford the purchase price of the hat.
Time to find some more cash.
Weasel activates his Weasel vision and sees a price tag icon pointing to
a couple of nearby door. Weasel walks
over to the door, knocks, the door opens and Weasel walks on in.
Inside this door is one of
Scratchtown’s favorite bonus game pastimes:
“Spank the Monkey!” The camera
view is similar to Weasel’s point of view during the previous shell game bonus
round. Weasel’s hands eagerly await on
either side of the screen while a table with 8 cutout holes arranged in a
square-like pattern lay before him. The
object of this game is to spank as many monkey heinders that pop out from the 8
table holes as possible before time runs out.
Weasel earns a little money for each successful spank, but loses a
little cash every time he misses. Also,
a cactus can popup at any time to confuse Weasel. The cactus will shock Weasel (vibrating the
controller), draining a little more cash from Weasel than the usual miss
hit. The game begins: Weasel spanks each monkey by moving the
controller’s “L analog control stick” or “digital directional pad” toward the
desired hole on the table. The first
monkey appears. Inquisitive monkey
gibberish is heard as the monkey’s rear end slowly rises out from the upper
right-hand corner hole in the table.
Weasel presses the control stick to the upper right and “THWACK!” Bright red monkey ass! The monkey lets out a terrible monkey scream
and sinks back down into his hole. A
victorious bell sound is heard as Weasel’s cash increases a bit. Weasel prepares for the next monkey. It rises from the bottom center of the
table. Weasel pulls the control stick
straight down and “FWHAP!” Bull’s
eye! More cash and more monkey
screams. Eventually, the game’s pace increases,
making it more challenging to spank each monkey. Weasel just misses a cheeky little monkey and
slaps the table instead. A buzzer sounds
and some of Weasel’s cash is taken away.
Weasel manages to make contact for the next couple of turns, but then
the speed of the game really picks up.
Weasel, spots a dirty monkey just peeking out from the left side hole
and takes a swat at him. Unfortunately,
it was a cactus and Weasel suffers a jolt that shakes the entire screen and
drains quite a bit of his cash.
Determined not to make that mistake again, Weasel successfully spanks
the majority of the remaining monkeys with only a few misses here and
there. After all is said and done,
Weasel comes out well ahead of where he began.
Weasel exits out from the Bonus Game door, emerging back on the rooftop.
The Goon & the
Disguise Hat
Before heading directly
over to the disguise hat Vending Machine, Weasel decides to take advantage of
his elevated position and walks around a bit, surveying his surroundings. He notices what looks like a harpoon gun
perched on the ledge of a boat-shaped building across the harbor. “I wonder if I can use that later on?” Weasel, also, sees some characters below that
he hasn’t seen before. One looks like a
regular street tuff, but he’s all by himself.
Then he spots two characters walking side-by-side; one is an attractive
pinup-like girl, the other is a menacing-looking brute of a guy. “I wonder what that’s all about?” All right, back to business at hand. Weasel begins making his way towards the
Vending Machine when he hears a faint far off echo of what sounds like a kind
of howl. Weasel stops cold in his
tracks. He hears it again, only this
time it sounds closer. “What in the hell
was that?” Unable to see anything,
Weasel continues toward the Vending Machine when suddenly from behind a
shingled roof on the horizon, leaps a lanky, drooling, menacing wolf-like
creature. “Oh, God! It’s the HOWLER!” The Howler lets out a primal scream as air
raid sirens sound from all over. The
howler spots Weasel and begins racing toward him. Panic-stricken, Weasel, out of desperation,
buys the disguise hat from the Vending Machine, hoping to confuse the Howler
and avoid being massacred. Weasel pops
in some cash and “BING!” An oversized mascot-like
head of a Kat lands right on top of Weasel’s head. Unfortunately, the Howler isn’t baffled by
this ploy and continues his charge.
Weasel starts running for his life but the Howler is just too fast. The Howler pounces on Weasel (sending Weasel’s
disguise hat flying off), pins him to the ground and while hunched over Weasel,
the Howler begins biting Weasel and carving at him with a knife and fork. The background slowly fades away and is
replaced by a spiraling black and white hypnotic backdrop. Only Weasel and the Howler Goon remain in
view. Weasel’s horrible screams are
heard as the Howler continues his maniacal wailing and the screen fades to
black. This is followed by an on-screen
newspaper rollout showing the front-page of the Scratchtown Times with a photo
of Weasel passed-out and hanging naked from a rope while stick-wielding
children excitedly whack away at him like a piñata. The headline reading,
“WEASEL SAYS: LOOK MA’ NO PANTS!” The
newspaper rolls back as the screen fades to black. (This sequence is meant to show the outrageous
and embarrassing things that happen to Weasel whenever the Goon catches,
providing a different newspaper headline each time)
The
screen fades back in on a scene of a dumpster somewhere in the harbor. Weasel crawls out of the dumpster, a little
groggy and confused. To Weasel’s
enormous disappointment, he discovers that ALL of his money is now gone. Crap.
Just then, Mr. Helpful shows up and cheerfully explains that the
rooftops of Scratchtown are a dangerous place.
Anyone who lingers a little too long up there is putting themselves in
danger of being attacked by a crazed rooftop monster known as a Goon. This maniac will stop at nothing to capture
his prey… he also likes to take
embarrassing pictures of his victims to give to the local paper. Weasel slaps the holy hell out of Mr. Helpful
for not offering this piece of information earlier.
Weasel takes a quick look
around to figure out where he has just ended up and proceeds toward a nearby
group of Mausers. Along the way, Weasel
spots another Vending Machine positioned on a nearby balcony. There doesn’t seem to be any immediate route
up to the Vending Machine at this time so Weasel moves on. He finally reaches the gang of Mausers and
notices that they’re somewhat scattered around their territory. Weasel activates his Weasel Vision and spots
the Mauser’s Big Ticket Item. It’s a
fuse box attached to the wall of a building.
There doesn’t really appear to be any Mausers guarding the fuse box too
closely. Weasel then notices a group of
Kats just around the corner. These are
the same Kats that Weasel took his very first Big Ticket Item from. So, Weasel casually walks up to the Mauser
gang’s fuse box, looks around to see if anyone is moving toward him. There’s only one Mauser in view and he’s
simply keeping an eye on Weasel. So, by
pressing the “action button”, Weasel tears the fuse box from the wall, sending
a shower of sparks sputtering out, as he takes off running. The one lone Mauser shouts, alerting the
other Mausers. The Mausers give chase as
Weasel heads for the Kat gang instead of Mr. Pawn. Once Weasel enters the Kat’s territory, the
Kats start running toward him. So, now
with both the Kats and the Mausers headed directly for him, Weasel drops the
Big Ticket Item between the two approaching gangs. This sends both gangs charging for the fuse
box since they’d much rather have a Big Ticket Item than kick Weasel’s ass. The Mausers and the Kats both reach the Big
Ticket Item at the exact same time and begin duking it out while diving for the
fuse box. In the mean time, Weasel runs
around the perimeter of the warring gangs, picking up their scattered cash. Weasel never had any intention of pawning the
fuse box. He simply wanted to load up on
cash since he recently lost all of money during his run-in with the
Howler. As Weasel flees the scene he
witnesses the Mausers and Kats both attempting to run off with the loose Big
Ticket Item. The Mausers eventually manage
to carry their fuse box back to their turf and place it back on the still
sparking wall support from which it came.
Once the fuse box is returned, the sparking is stopped.
With
his funds replenished, Weasel sets out to figure a way to reach that Vending
Machine located on the balcony above the Mauser gang with the fuse box. He remembers seeing a snaking length of
colorful tubing at the end of the harbor near a rusty old crane and decides to
investigate. Upon reaching what appears
to be the entrance to the pipe near the rusty old crane, Weasel notices a sign
with a cash amount above the opening of the pipe. Mr. Helpful sprints over to Weasel and
explains that this winding pipe is actually a pneumatic mail tube or “zip-tube”
that can be used for speedy travel to different areas within each level. However, Weasel must pay to ride a zip-tube
and cannot travel through one while carrying a Big Ticket Item or other
character. Weasel backhands Mr. Helpful,
sending him on his way, then Weasel jumps up into the zip-tube’s opening. It’s a tight squeeze, but Weasel finally
manages to slip through. With the sound
of a speeding bullet, Weasel is whisked at breakneck speed across the
harbor. The camera view is of the
exterior of the zip-tube. The tube
swells as Weasel passes through. The
zip-tube snakes in and out of structures along the way. Finally, Weasel shoots out the exit hole of
the zip-tube, splatting against a rooftop surface. It seems that Weasel has ended up near the
boat-shaped building that bears the harpoon gun. Weasel makes his way over to what he hopes is
a harpoon gun and just as he is about to come in contact with the device, Mr.
Helpful drops in to fill Weasel in. Mr.
Helpful tells Weasel that this gadget is indeed a harpoon gun. Weasel must pay each time he wishes to fire
the gun. The harpoon gun can be used as
a weapon against other characters that are within its range. While operating the harpoon gun, a little
crosshair will appear on screen to show what is within the gun’s range. When something is out of range, the crosshair
will simply disappear. Also, Weasel can
use the harpoon gun as a do-it-yourself zip-line. Just fire the harpoon at a nearby structure
and the harpoon will impale itself into the structure, thus creating a
temporary zip-line for Weasel to slide across.
Cool! Weasel steps up to the
harpoon gun and takes a seat. The camera
switches to Weasel’s point of view (much like the water canon) starring
directly down the length of the harpoon gun toward the awaiting targets. The harpoon gun can be aimed by maneuvering
the controller’s “L analog control stick” in the desired direction. Pressing the “action button” launches the
harpoon. Each time the harpoon is fired,
money is automatically withdrawn from weasel’s total. Weasel aims the harpoon toward a nearby Kat
and fires. “FFFFWIP!” The harpoon and its cable fly toward and
impale the Kat (no blood), then recoil back toward Weasel and the gun. The Kat is flailing and screaming the entire
time. Once the harpoon returns to its
base, the camera view returns to normal as the Kat is automatically knocked
free from the harpoon, and sent tumbling to the ground below. As the Kat collided with the gun, some of the
Kat’s cash was knocked loose from the impact, landing near the base of the
harpoon gun. Weasel jumps off of the
harpoon gun by pressing the “jump button” and rushes around, collecting the
loose change. Weasel decides to give it
another go. He hops back on, searches
for his next target and notices the big Meathead looking character that he saw
earlier. Somehow, this guy just looks
like he deserves this. Weasel takes aim
and fires. “THWAP!” Direct hit!
The harpoon along with the Meathead comes sailing and screaming back to
the gun’s base. The Meathead is shouting
like mad (this guy is really pissed off).
The Meathead impacts with the harpoon gun and goes sailing back down to
the playfield surface. Weasel notices
that the Meathead lost a lot more cash when he impacted with the harpoon gun
then the Kat did. Apparently, Meatheads
are LOADED! Weasel gathers up the
Meatheads lost cash and returns once again to the harpoon gun. Weasel looks across the playfield through the
harpoon gun’s sight. He sees the Vending
Machine located on the balcony above the Mauser gang with the fuse box. Weasel lines up his shot to the side of the
Vending Machine and fires.
“THWUMP!” The harpoon sticks into
the wall next to the Vending Machine.
Weasel hops off of the harpoon gun and slides across his newly created
zip-line. Once Weasel reaches the end of
the zip-line, he dismounts and the harpoon is quickly towed back to the gun.
Finally
gaining access to the balcony’s Vending Machine, Weasel observes that the
Vending Machine contains a Mauser disguise hat.
Convenient. Weasel drops in a
coin and out pops an oversized, fake Mauser head that drops onto Weasel’s own
head. Weasel decides to have a little
fun. He jumps off of the balcony and
parachutes down to the Mausers on the playfield below. Weasel discovers that he is able to walk with
absolute immunity along side the Mausers.
So, he decides to see what would happen if he grabbed the Mauser’s Big
Ticket Item. Weasel walks over to the
fuse box, pulls it from the wall, sparks fly again, but the Mausers don’t pay
any attention. So, Weasel walks away
with the fuse box. Still nothing. However, once Weasel reaches the invisible
boundaries of the Mauser’s turf, the Mausers suddenly turn toward him, point,
and begin yelling and chasing Weasel down.
Weasel crosses back into the Mausers territory and the Mausers instantly
stop chasing after him. “Hmmm? I guess
the Mausers don’t want their Big Ticket Item to leave their turf no matter who
has it.”
The
Fuse Box, the Meathead & the Pinup
Then
Weasel sees the lovely Pinup and her idiot Meathead walking in the direction of
the Mausers. He uses his Weasel Vision
and sees that the Meathead doesn’t have any special icons pointing to him at
all, while the Pinup has a cleverly placed icon near her middle backside. Weasel, still holding the fuse box, tosses it
aside for the time being (the Mausers begin to walk toward the discarded fuse
box). Once the Pinup and Meathead are
close enough, Weasel runs up behind the Pinup, presses the “action button” and
gives her a delightful swat on the behind.
“KA-PACK!” The Pinup leaps
upward, startled and slightly annoyed.
The Meathead, on the other hand, is livid! He goes into a rage and starts chasing after
Weasel. Weasel runs toward the
approaching Mausers and stuffs his Mauser disguise down his pants just before
he reaches them. Confused but still
enraged, the Meathead turns his anger upon the other Mausers since, as far as he’s
concerned, some Mauser just spanked his girl’s behind. Once the Mauser’s are rendered unconscious by
the crazed Meathead, Weasel picks up the fuse box he had placed down earlier
and runs it over toward Mr. Pawn.
However
on his way to Mr. Pawn, Weasel runs across the gang of Kats that he blasted off
the deck of ship earlier on. The Kats
remember Weasel and start heading toward him.
Weasel tosses the Big Ticket Item, retrieves the Mauser disguise from
his pants and puts it on his head. Weasel
then picks up the Big Ticket Item and heads toward Mr. Pawn again. Oddly, the Kats continue running toward
Weasel. It would appear that they must
want the Big ticket Item as well. The
Kats eventually intercept Weasel and knock Weasel’s Big Ticket Item loose. Weasel’s disguise hat is knocked loose in the
process as well. A pack of Vermin run
over to the disguise hat, pick it up and carry it away. Weasel is too concerned with recovering his
lost fuse box at the moment to worry about the disguise hat. The Kats return with their newly acquired Big
Ticket Item to the pier below the wrecked ship.
Weasel rushes past the now preoccupied Kats and heads along the broken
pier out to the sleeping Gargantuan.
Weasel sneaks his way up to the Gargantuan’s fish bucket, picks it up
and quietly sneaks away. Just as Weasel
reaches the end of the broken pier, the Kats notice Weasel has another Big
Ticket Item so they curiously run toward him, waking the sleeping whale. The Gargantuan has a conniption when he spots
Weasel with the bucket and starts to chase after Weasel who leads the whale
through the gang of Kats that currently have the fuse box. The Gargantuan tramples the Kats and knocks
loose the fuse box. Just then Weasel
sees the Mauser gang that he took the fuse box from, fast approaching. Weasel heads in the Mauser’s direction and
tosses the Gargantuan’s bucket at them.
The whale pounds through the Mausers in order to recover his rotten fish
bucket. So, with both the Kats and the
Mausers knocked out; Weasel grabs the fuse box and deposits his fifth Big
Ticket Item into the nearby Mr. Pawn.
The camera cuts back to the origin of the fuse box to show the sparks
increasing as smoke begins to pour out from the windows of the immediate
building. The camera then cuts back to
Weasel and Mr. Pawn. As Mr. Pawn’s
number display counts down once again, It seems that Mr. Pawn has a jingle for
Weasel this time around: “Pawning is simple.
Pawning is swell. If you don’t
like pawning, you can go to… Hello, friend!
You say you can’t get enough of that great pawning action? Well, that’s why Mr. Pawn is here now to
serve you ‘round the clock. So,
remember, when it comes to pawning, there’s only one name to trust: MR.
PAWN! Now in the big red box!”
Weasel
takes off into the playfield again. He
remembers spotting a lone character while he was scanning the playfield from
the top of a building. Weasel makes his
way over to find this isolated citizen.
He soon spots this character leaning up against the side of a building,
flipping a coin into the air and looking mostly disinterested. Weasel approaches this stocky, tough looking
character. Mr. Helpful arrives and
informs Weasel that this guy is commonly referred to as a Toady. He’s essentially a hired henchman. For a specific fee, Weasel can hire one or
more Toadies to help assist him in dealing with local residents and acquire Big
Ticket Items. The Toadies charge a 50%
fee up front. Once a Toady completes his
job by helping Weasel successfully pawn a Big Ticket Item, he’ll demand the
second half of his payment from Weasel.
Weasel can honor his arrangement or he can “stiff” the Toady by running
off without paying for the Toady’s services.
This tactic, although economical, will render the Toady “unusable” by
setting the Toady loose in the playfield.
The Toady will chase after Weasel every chance he gets until he
eventually catches Weasel and literally shakes his payment out of Weasel. Once the Toady has been paid in full, Weasel
can hire him once again. By using Weasel
Vision, Weasel can see a price hovering above the Toady’s head. This is the cost to hire the Toady. Weasel approaches the Toady, presses the
“action button” and “CA-CHING!” Weasel has just purchased himself some bona
fide muscle. The Toady trails along side
Weasel as Weasel makes his way around the playfield. When Weasel comes within range of something a
Toady can interact with, an icon of the controller’s “Toady button” will
fade-in above the item or character’s head.
Weasel runs past a small gang of Kats (only 4) near a drinking
fountain. He notices that one of the
Kats is holding some type of crude weapon (a board with a nail) and is standing
quite a bit further away from the rest of the Kats. As Weasel approaches the Kat, a little Toady
icon appears above the Kat’s head.
Weasel presses the controller’s “Toady button” and sends the Toady after
the stray Kat. The Toady trounces the Kat, knocking the Kat’s weapon loose in
the process. However, with all the
commotion and the Kat’s screaming, the rest of the Kat gang have been alerted
and are charging toward Weasel and his Toady.
Weasel quickly runs over to the stray weapon, presses the “action
button” and picks up the weapon. Weasel
and the Toady then hightail it out of there.
Well,
it would appear that Weasel has a weapon now.
Mr. Helpful stops by to tell Weasel that by pressing the controller’s
“special item button”, Weasel can swing the weapon. However, its usefulness is limited as it will
eventually break due to overuse or may be knocked loose and picked up by
another character if Weasel suffers an injury.
Weasel decides to test out his newfound power on Mr. Helpful and nearly
knocks Mr. Helpful’s head clean off.
“Thanks, buddy!”
Weasel
figures he’s going to need a few more Toadies for this next Big Ticket Item, so
he explores the playfield and discovers and hires two more Toadies along the
way. Now armed with an entourage and a
board with a nail sticking out of it, Weasel is prepared to seize his next Big
Ticket Item. Weasel makes his way back
over to the small gang of Kats near the drinking fountain. As soon as he gets within range of the Kats,
he notices the “Toady icons” above the Kat’s heads. Weasel then sends the Toadies after the
unsuspecting Kats. “BANG!” “WHAM!”
“SOCK-O!” The Toadies make light work of
the nearly helpless Kats. After
immediately rendering one of the Kats unconscious, a Toady is straddled on top
of another Kat and is whaling into the Kat’s head. Another Toady is holding back the arms of one
of the Kats while a Toady works the same Kat over with repeated body
blows. It’s a real massacre. During the ensuing violence, Weasel has been
making his way toward the Kat’s Big Ticket Item. However, there seems to be one lingering Kat
near the drinking fountain. Weasel
simply steps up to the Kat, rears back with his wooden board and “CRACK!” He sends the Kat sailing up through the air
and back down to the ground. The Kat is
out cold. Weasel bends over and pries
the drinking fountain free. Another
small spout erupts. Weasel rushes out
past the still fighting Toadies and heads for Mr. Pawn. The Toadies follow. On the way to Mr. Pawn, Weasel encounters the
gang of Mausers he ticked-off earlier by taking their fire hydrant. The Mausers move to intercept Weasel. Amazingly, the Toadies intervene and cut the
Mausers off, stopping them in their tracks and giving Weasel enough breathing
room to safely pawn the drinking fountain.
Just as Weasel drops off the sixth Big Ticket Item, the camera cuts to
reveal the tiny waterspout erupt into a full-blown geyser from where the
drinking fountain once sat. Even more
sirens are sounding throughout the level due to the surrounding mayhem. The camera cuts back to Weasel as all three
Toadies are gathered around him with their hands extended, awaiting their
payoff. Weasel pays off the first Toady
by pressing the “action button”. He pays
off the second Toady, but when it comes to paying off the third and final Toady
Weasel comes up a bit short. You see,
Weasel’s math isn’t the greatest and he didn’t take into account the remaining
50% cut going to each Toady after their services have been rendered. Oops.
The only thing for Weasel to do at this point is run for his life… and
that’s exactly what he does. However,
the Toady chases after Weasel. While
trying to escape, Weasel runs over a few cash-carrying Vermin and picks up just
enough spare change to fulfill his debt.
Weasel stops to pay the Toady, but it’s a little too late for
pleasantries and the Toady catches up to Weasel, grabs hold of him, turns
Weasel upside down and shakes the life out of him, sending Weasel’s cash
showering down to the ground. Weasel’s weapon
is shaken loose as well and shatters to pieces.
The Toady throws Weasel aside, collects his remaining fee and goes back
to his business.
Maybe
these Toadies shouldn’t be taken so lightly.
No matter. Weasel heads over to
the new waterspout, dodges past the few Kats, jumps into the spout and rides it
up to the neighboring building’s rooftop.
Weasel spots a new zip-line and a zip-tube located on the rooftop. Weasel, recalling the earlier Goon incident,
promptly jumps onto the zip-line and slides away. This zip-line doesn’t appear to be as long as
the first one he encountered. It seems
to be taking him to the top of a building located a few rows down from the
harpoon gun. Weasel decides to jump off
the zip-line on to the approaching rooftop.
Unfortunately, Weasel’s timing is off again and he lets go of the line a
little too early and drops toward the ground below. However, along the way he lands on top of an
awning extended from the side of a building.
The impact with the awning propels Weasel upward like a diving board,
causing Weasel to perform a lovely swan dive pose followed by cowardly flailing
as Weasel rockets toward the playfield below.
Much to Weasel’s surprise, his impact with the ground has sent out a mini
shock wave around his body’s point of impact.
Weasel can see how this action could be transformed into an attack. He’ll just need to lure his victims below one
of the awnings that are placed all throughout the level.
Not
far from Weasel is an unfamiliar little kitten-like character. Weasel approaches the cute little baby
creature and is informed by Mr. Helpful that this little guy is also known as a
Chump. They can be found all throughout
the playfield and are used to attract Pinups and feed Goons. Weasel picks up the Chump and runs over to
the Pinup and the Meathead. Weasel sets
the Chump down, not far from the Pinup, and whistles. The Pinup sees the Chump and comes scampering
over. Weasel picks up the Chump just
before the Pinups reaches it and runs it over to a nearby building and places
it just underneath a set of awnings.
Weasel whistles once again and the Pinup (along with her Meathead) makes
her way over to the little Chump. While
the Pinup and Meathead approach the Chump, Weasel climbs halfway up the side of
the building next to the awnings and waits.
Once the Pinup reaches the Chump, she bends over and pets the Chump’s
cute little head while speaking in “baby talk”.
The Meathead is forced to just stand there and wait. Now’s Weasel’s chance. Weasel leaps out onto an awning, bounces
upward into a spectacular swan dive pose, briefly pauses in mid air and then
slams toward the ground below heading directly for the unwary Meathead. “BOINK!”
Weasel splats right on top of the Meathead, sending the Meathead on his
rear. Weasel rushes around, collecting
some of the Meathead’s scattered money but the Meathead almost instantly
recovers from the tiny blow and angrily tries to smash Weasel with a two-fisted
overhand slam. Weasel manages to dodge
the blow and takes off running. The
Meathead, never straying too far from the Pinup, doesn’t pursue Weasel very
far.
Weasel
decides to head back toward the new waterspout but along the way he spots what
looks like a chicken walking across a nearby ledge. Intrigued, Weasel hops and climbs his way up
to the ledge. Mr. Helpful shows up as
usual and says that chickens are wild inhabitants of Scratchtown that spook
easy and can be found in random locations throughout a playfield. Mr. Helpful continues to tell Weasel that eating
a wild chicken has been known to instill some folks with enhanced gusto. However, the only trick to eating a chicken
is catching them. Weasel sends Mr.
Helpful on his way again and starts sneaking closer to the chicken. Nothing doing. The chicken spots Weasel and takes off. Weasel chases after. The chicken leaps down from the ledge onto
the playfield below. Weasel leaps after
the chicken and slams into the ground, delaying his pursuit. Weasel dusts himself off and continues after
the chicken, running in circles like an idiot.
Finally, Weasel corners the chicken and “CHOMP!” He devours the bird in one bite (feathers
everywhere). Suddenly, Weasel (and the
controller) starts to shake. A loud
rumbling and ripping is heard as Weasel transforms from a puny little worm into
a life-sized Meathead! Large text
appears on the screen reading: “FULL-TILT-WEASEL!” Feeling the awesome power of his newly
acquired bulk, Weasel heads over to settle the score with that lousy
Meathead. Weasel steps up to the Meathead
and by pressing the “action button” he lands an earthshaking blow to the
Meathead’s gut. With the Meathead
doubled-over in agony, Weasel delivers another devastating body blow followed
by another, and another, and ANOTHER!
Weasel sends the Meathead toppling to the playfield ground. As Weasel runs around collecting the
Meathead’s stray loot, he notices that the Pinup is now flirting with him
(waving, giggling and blowing kisses).
Weasel walks up to the Pinup, presses the “action button” and belches
the words “I love yoooouuuu!” The Pinup
giggles approvingly. Unfortunately, all
good things must come to an end. The
effects of the chicken are merely temporary and Weasel suddenly shrinks down to
his original size. The Pinup is no
longer impressed and walks away. The
unconscious Meathead starts to stir. Now
would be a good time to runaway.
Weasel
resumes his journey back to the new waterspout.
He eventually reaches the spout and rides it back up to the rooftop
again. However, this time Weasel decides
to take the zip-tube instead of the zip-line.
He walks underneath the zip-tube’s opening and jumps up and in. Cash is automatically withdrawn from Weasel’s
grand total as he screams along inside the zip-tube. Weasel is eventually spat out from the
zip-tube onto the rooftop of a building.
Weasel walks down the stairs from the roof to the floor below. In the recessed room beneath the rooftop, a
gang of Kats is gathered around watching television. Through Weasel Vision, Weasel can see that,
as expected, the television is the Big Ticket Item. Unfortunately, the room is fairly confined
and there are quite a few Kats inside.
Weasel spots a pack of Vermin marching up and down the stairs and
figures he’ll kill a little time by squashing a few rats and collecting a
little chump change in the process. So,
as Weasel is running around stepping on helpless Vermin, he spots a Vermin
carrying what appears to be a tin can. Weasel,
runs over to the can-carrying Vermin and upon closer inspection realizes that
the Vermin is in fact carrying a tin can with a what appears to be a picture of
a bat on the can’s label. So, Weasel
squashes the rat, picks up the can and stuffs it into his pants (a can icon
appears in the upper right hand corner of the screen). Mr. Helpful races over and tells Weasel that
he’s just crammed a can of rabies down his trousers and by pressing the
controller’s “special item button” Weasel will open the can of rabies, sending
out a swarm of rabid bats that will attack and infect Weasel with rabies. The good news is that whomever Weasel runs up
to and bites (by pressing the “action button”) while infected with rabies,
will, in turn, contract rabies and pass it along to whomever they bite, and so
on down the line. So, Weasel decides to
crack open the can. A flurry of bats
escape and immediately swarm weasel, bite him and fly away. Weasel starts having wild spasms on the spot.
Fire alarms sound as Weasel’s mouth overruns with foam. An off-camera voice cries out “RABIES!” and Weasel takes off running to the tune of
Boots Randolph’s “Yakety Sax” (a.k.a. the Benny Hill Theme). Weasel rushes into the room filled with Kats
and bites a couple. The Kats “freak out”,
become rabid and start biting their own gang members. Soon the whole gang has rabies and has flown
the coop. Weasel yanks the television
from the wall (causing a sputtering of sparks) and takes off toward Mr.
Pawn. By the time Weasel makes his way down
to the playfield, nearly a third of the population has contracted rabies. It’s spreading like wildfire! Weasel witnesses demented citizens,
unwavering from their single-minded desire to pass along their rabies. Weasel goes practically unnoticed since he
already has rabies. As he passes by the
Pinup, Weasel observes a Mauser bite the Pinup’s leg. The Pinup has now contracted “the
fever”! In a flash, the half-crazed
Pinup tears off her outer clothing to reveal her naughty undergarments and
sprints across the playfield. The rabid
animals all chase after her. With little
to no resistance, Weasel makes his way to Mr. Pawn and tosses his sixth Big
Ticket Item up Mr. Pawn’s vacuum pipe.
The camera switches to a view inside the old television room. The sparks from the outlet have ignited the
room, and flames and smoke spill out from every opening. Mr. Pawn’s number display counts down once
again and Mr. Pawn reminds Weasel, “Choosey pawners choose MR. PAWN! Ask for me by name.”
By
now, the harbor looks a lot like a disaster area: Smoke and flames everywhere, property destruction,
broken waterlines and sirens going off from all directions.
Weasel
heads on over to the new waterspout again to ride the zip-line located on the
top of the nearby rooftop all the way to its conclusion this time. So, Weasel easily dodges past the several
Kats by the new waterspout and rides the stream up to the rooftop. He jumps onto the zip-line and takes
off. Weasel rides the line this time all
the way across to a low-lying rooftop.
Not far from the rooftop is a gang of Mausers keeping watch over a
smokestack. The smokestack is positioned
almost right along the outer edge of the rooftop. Weasel decides to take a chance. He casually strolls up to the smokestack,
yanks it from its base, which sends embers scattering across the rooftop, and
hurls the smokestack off the rooftop down to the playfield of waiting
characters below. Weasel jumps off the
roof and parachutes down toward the smokestack.
The playfield is a pretty dangerous place at this time thanks to Weasel
and his self-serving behavior. So, by
the time Weasel lands on the ground, there are already a couple of gangs at war
over this newly introduced Big Ticket Item.
Weasel watches as they play a back and forth game of keep away from one
another with the smokestack. At one
point a gang of Kats knocks the smokestack loose from a Mauser and the
smokestack tumbles off the pier and lands in the harbor water. All the Kats and Mausers can do is gather
around the edge of the pier like a bunch of idiots and watch the smoke stack
float away… then they started fighting again.
However, Weasel isn’t so easily discouraged as he watches the Big Ticket
Item float over toward the old rusty crane.
So, Weasel, being completely out of money again, carefully makes his way
across the playfield toward the crane.
Unfortunately, along the way, Weasel becomes caught in the middle of an
all out gang war. Weasel is knocked for
a loop and since he is devoid of any cash, he is rendered 100%
unconscious. The screen “W-wipes” to
black, then “W-wipes” back out to another scene of a dumpster as Weasel crawls
out. This scenario is very similar to
the Goon newspaper gag, but without the newspaper. This is just a minor penalty against the
player (a slap on the wrist, really) for getting injured when Weasel is without
any cash.
Weasel
determines his whereabouts and makes his way toward the crane again. Along the way this time, Weasel makes a point
of squashing a few Vermin a picking up some loose change. Weasel manages to make it to the crane
unscathed, but instead of climbing up to the crane, Weasel decides to set the
fisherman’s truck loose one more time.
Weasel pays the gas pump’s fee and follows closely behind the rattling
old truck. Weasel realizes that the
playfield is now littered with characters and the truck is a handy way of
sweeping some of the “garbage” off the street.
As the truck plows over the unfortunate residents, Weasel follows
closely behind, picking up the scattered loot as well as another nail-filled
2x4 weapon. Once Weasel feels he has
collected a comfortable amount of cash he heads back over to the crane and
climbs up to the crane’s cabin. Just
outside the entryway to the crane’s cabin is a coin box that displays a cash
amount. Mr. Helpful swings on by to
explain to Weasel the finer points of operating the crane. Mr. Helpful says that the crane is useful for
scooping up and fishing out items from of the harbor waters. Weasel deposits some cash into the coin box
and hops inside the crane’s control cabin.
The camera switches to a near top-down view of the crane and the water
beneath. Weasel adjusts the pivot of the
crane by maneuvering the “L analog control stick” to the right and to the
left. He adjusts the crane’s height and
extension by maneuvering the “L analog control stick” up and down. When Weasel wishes to lower the crane’s claw
to scoop up an object, he simply presses the “action button”. Weasel maneuvers the crane’s claw above the
floating smokestack. Once he feels confidant
in his targeting, he lowers the claw. If
he misses the crane will reset and Weasel will have to pay for another
try. Weasel presses the “action button”
and lowers the claw. It’s right on
target and scoops the smokestack up and out of the water, automatically
depositing it on the pier along side the crane.
Weasel has successfully managed to recover the smokestack! The bad news is that a couple of Mausers saw
the whole thing and are just about to grab the smokestack. Weasel jumps out of the crane’s control cabin
and races down to the pier below to retrieve the Big Ticket Item he just worked
so hard to attain. Luckily, Weasel
picked up a new weapon earlier. He runs
up along side the Mauser walking away with the smokestack and lays him out cold
with a shot to the head. The other
Mauser heads for the smokestack and Weasel puts his lights out as well. Weasel picks up the Big Ticket Item and tells
himself that next time he fishes something out of the harbor, he’s going to
squeeze some glue traps near the crane’s drop-off point in order to prevent
outsiders from making off with whatever object the crane has just set down onto
the pier. Weasel does his best to avoid
gaining the attention of aggressive Kats and Mausers, but it’s nearly
impossible to proceed undetected across the playfield at this point. Weasel must rely upon his speed and agility
to take him safely back to Mr. Pawn. By
the time Weasel reaches Mr. Pawn he looks like the grand marshal of a maniac
parade. Once Weasel pawns the smokestack
the congregation of Mausers and Kats slowly return to their home turf. The camera cuts to the rooftop where the
smokestack once resided, as hot coals, strewn about the roof, burst into flames
that quickly overtake the entire rooftop.
Mr. Pawn’s number display counts down to 1, which means Weasel has only
one more Big Ticket Item to pawn.
Unfortunately, it’s the whale’s bucket.
Mr. Pawn offers Weasel some words of encouragement: “That’s right! Pawning the way it was meant to be. Sure you could do your pawning somewhere
else, but why the devil would you?”
Weasel
decides to load up on supplies before attempting to steal the Gargantuan’s Big
Ticket Item. Weasel buys a glue bottle,
purchases a Kats disguise hat and lets the fisherman’s truck loose in the
harbor yet again. Weasel squeezes a few
strategically placed glue spots around the playfield on his way to the
whale. While wearing the Kat disguise
hat Weasel safely walks right past the Kats on the pier under the wrecked ship
and slowly makes his way along the broken pier out to the sleeping whale. Weasel gently picks up the gargantuan whale’s
bucket of fish and sneaks away.
Interestingly enough, Weasel manages to make it a bit farther away from
the whale this time around since the Kats didn’t cause their usual commotion
when Weasel (disguised as a Kat) walked past them. However, the Gargantuan seems to have a sense
of when his bucket is missing and wakes up just as Weasel is about to exit the
main pier under the wrecked ship. The
Gargantuan, upon spotting Weasel carrying his bucket, loses his mind again as
usual and leaps up onto the broken pier and chases after Weasel. Weasel takes off as fast as he can. Weasel notices that his pathway to Mr. Pawn
is essentially clear since most of his enemies have become stuck in the glue
spots Weasel placed earlier. However,
Weasel’s path isn’t completely void of hazards.
A few lingering Mausers and Kats are making a run at Weasel and there’s
always the fisherman’s truck that’s still roaming the playfield. While Weasel is weaving his way toward Mr.
Pawn, Weasel’s disguise hat that he’s wearing simply falls apart. The disguise hat basically just crumbles to
the ground and dissolves (I guess it’s about as durable as it looks). Oh, well, no matter. The whale has picked up speed and is gaining
ground. Weasel spots the fisherman’s
truck on its way back around toward him.
Hopefully, if he times this just right, he can slow the whale down
some. Weasel slightly alters his route in
order to lead the whale into the oncoming truck. Weasel’s trajectory is perfect! “CA-RUNCH!”
The whale and the truck collide!
Unfortunately, it’s the truck that pays the price. Without even missing a beat, the whale
pulverizes the fisherman’s truck, turning it into a smoldering heap of steam,
smoke and flames. The whale is nearly
upon Weasel as Weasel steps onto Mr. Pawn’s bull’s eye doormat and unloads his
final Big Ticket Item of the level!
Bells ring, party-horns sound and Mr. Pawn fires confetti and streamers
into the air as he presents Weasel with sage advice: “Now that you’ve
experienced the wonders of Mr. Pawn, why not spread the word? Mr. Pawn!
Now with even more pawning action than before!” Weasel is suddenly sucked up into Mr. Pawn’s
vacuum pipe and is on his way to the next level as the screen “W-wipes” to
black.
This
is just a small sample of the scenarios and situations that can be experienced
during gameplay, as well as the freedom the player has when it comes to experimenting
and discovering the different solutions to the challenges presented within each
playfield of Crank the Weasel.