“Crank the Weasel”

 

Gadgets

Brian Silva

 

·         Basics

·         Vending Machine

·         Mr. Pawn

·         Water Gun

·         MagnaFire

·         Sky Tram

·         Circus Cannon

·         Telescope

 

BASICS

Weasel is required to pay a specified amount of cash per gadget use (except Mr. Pawn).  Cash is automatically extracted from Weasel upon engaging gadget (“Action” button).  Weasel must be standing within a specified distance/location of a gadget and must be facing the gadget in order to use the gadget.  Gadgets are perpetually reusable.

  

Vending Machine

VENDING MACHINE

Ø       Located throughout each playfield, Vending machines offer Weasel special items for a price

Ø       Vending machine’s display disk rotates (squeaky wheel and low hum SFX is played) while advertising its special item and price

Ø       Once Weasel steps onto the vending machine’s doormat, the machine’s display disk will light up if Weasel can afford the cost of its item

o        Disk remains dark if Weasel cannot afford the item)

Ø       The disk will turn dark again once Weasel steps out of position

Ø       Weasel can purchase an item by standing on the vending machine’s doormat (heading is unimportant) and pressing the context sensitive “action” button

o        The payment will automatically be taken as the item is instantly transferred to Weasel

o        Item pops up out of vending machine & into Weasel’s hand

v      Trailing particle effect,

v      Weasel holds up item, then stows it in his pants

Ø       There is only one type of item available per vending machine

Ø       Vending machines are not moveable

Ø       Vending machines never run out of items

 

 

 

Mr Pawn

MR. PAWN

Ø       Mr. Pawn is the place where Weasel deposits BTIs for big bucks

Ø       Pawning is accomplished by standing on the “target pad” in front of Mr. Pawn while holding a BTI and pressing the “action” button

o        If Weasel is carrying a BTI while standing on Mr. Pawn’s “target pad”, the Mr. Pawn face will light up, flashing on and off

o        The flashing face will turn dark again once Weasel steps off the “target pad”

Ø       When an object is being pawned, Mr. Pawn will rumble and rattle with vacuum-sucking sounds while his face lights up, and his vacuum hose expands and contracts as the object is sucked up

Ø       Immediately after a BTI or NPC is pawned, a jackpot of loot pours down out of Mr. Pawn’s vacuum hose

o        After the cash pours out of Mr. Pawn, Weasel must run around, collecting as much as possible before any is taken by greedy NPCs

o        Each time something is pawned, Mr. Pawn spouts a “Mr. Pawn advertisement” or plays a short jingle (with vocals) or triumphant tune (without vocals) from his front speakers (dashed audio lines will emanate from his speakers)

 

 

 

WaterGun

WATER GUN

Ø       Located in elevated playfield locations, water guns offer the chance to blast away structures and characters with a rapid-fire assault of water

Ø       Aim and fire high-powered blasts of water onto street level victims

Ø       The Water Gun’s display disk rotates (squeaky wheel and low hum SFX is played) while advertising its cost to use

Ø       Once Weasel steps into position to use the Water Gun (on top platform behind gun handles), the gun’s display disk will light up if Weasel can afford the cost to use the gun (it stays dark if Weasel cannot afford the gadget)

Ø       Pressing the “action” button while standing on the top platform will begin the Water Gun scenario

Ø       The POV and aiming control while using the Water Gun is the same as head cam

Ø       The camera will zoom in and reveal Weasel’s view of the playfield looking down the barrel of the Water Gun

Ø       Weasel

Ø       Pressing the “action” button will fire the Water Gun (pressing and holding the “action” button initiates rapid fire)

Ø       Water blasts are rapid (not a constant stream) like machine gun fire

Ø       Direct hits will dislodge loot from victims as well as push fallen victims along the direction of the water blasts

Ø       Hitting stray loot with water blasts will collect the loot for Weasel

Ø       Vermin are instantly squashed by water blasts

Ø       Time limit of 30 seconds or so to use water canon

 

 

 

MagnaFire

MagnaFire

Ø       Aim and maintain a highly focused beam of sunlight on a street level victim

Ø       The MagnaFire’s display disk rotates (squeaky wheel and low hum SFX is played) while advertising its cost to use

Ø       Once Weasel steps into position to use the MagnaFire (on second step behind control handles), its display disk will light up if Weasel can afford the cost to use the MagnaFire (it stays dark if Weasel cannot afford the Gadget)

Ø       The disk will turn dark again once Weasel steps out of position

Ø       Pressing the “action” button while standing on the second step will begin the MagnaFire scenario

Ø       The POV and aiming control while using the MagnaFire is the same as head cam

Ø       The camera will zoom in and reveal Weasel’s view of the playfield looking through the MagnaFire lens (possible fisheye distortion effect)

Ø       The default MagnaFire beam of light is wide and not very hot so it doesn’t affect NPCs

Ø       By pressing the “action” button the beam of light will narrow in diameter and intensify in heat as it is reduced to a more focused heat source (MagnaFire will pivot a little slower while beam is intensified)

Ø       If a beam of sunlight is focused on a character long enough, then the character’s head or heinder will ignite (dependant upon NPC), causing the character to start running, screaming, and tossing out loot

Ø       A character will remain on-fire for 8 seconds (an on-fire character takes-on a panic state while running around a small area in a spiral pattern)

Ø       Loot will constantly fly from an on-fire character

Ø       Hitting stray loot with a focused light beam will collect the loot for Weasel

Ø       An on-fire character can pass along his/her flames to another character simply by colliding with him

Ø       A Pinup’s clothes will be burned down to her underwear (big flame burst) as she screams in embarrassment and runs away (her clothes return with a “poof” of smoke, like rabies)

Ø       If the Pinup catches on-fire while she is in her underwear, her rear end will ignite

Ø       Time limit of 30 seconds or so to use the MagnaFire

 

 

 

sky tram

SKY TRAM

Ø       Horizontally moving platforms that stretch across a playfield

Ø       Trams allow safe, above ground transport from point to point

 

 

 

cannon

Circus Cannon

Ø       Located in strategic spots throughout each playfield

Ø       Located next to the cannon, the cannon’s display disk rotates (squeaky wheel and low hum SFX is played) while advertising cost to ride

Ø       Once Weasel is near enough to the cannon (within a certain close radius), the cannon’s display disk will light up if Weasel can afford the cost to ride (it stays dark if Weasel cannot afford the gadget)

Ø       The disk will turn dark again once Weasel steps out of position

Ø       Weasel enters cannon by jumping into it (little puff of smoke from top of cannon upon Weasel’s entry)

Ø       Cash-fee is automatically extracted upon entering cannon

Ø       Once Weasel jumps into a circus cannon, the camera moves to a pre-scripted location (distant view of cannon)

Ø       The cannon automatically aims and fires (big burst of smoke and flames) Weasel a vast distance across the playfield onto a predetermined target-spot

Ø       Weasel’s flight creates a smoke trail (Weasel creates less smoke particles the farther he travels away from cannon)

Ø       Camera will pan to follow the first ¾ of Weasel’s flight

Ø       Camera will quickly move toward Weasel, settling into a follow cam view during the last quarter of his flight

 

 

 

telescope

Telescope

Ø       Located in secret areas throughout each playfield

Ø       The Telescope’s display disk rotates (squeaky wheel and low hum SFX is played) while advertising its cost to operate

Ø       Once Weasel steps into position to use the Telescope (on top platform behind telescope), its display disk will light up if Weasel can afford the cost to use the Telescope (it stays dark if Weasel cannot afford the Gadget)

Ø       The disk will turn dark again once Weasel steps out of position

Ø       Looking through telescope will present Weasel with a (FMV) view of a Pinup’s silhouette behind various thin partitions (shower curtain, changing screen, drapery, frosted glass, steamy shower door, etc)

Ø       The silhouettes will be changing, exercising, pillow fighting, seductively posing, showering or bathing

Ø       Each scenario ends with a shocking surprise as the partition is removed, revealing the Pinup to be something quite different than expected (old man, Weasel’s mom, the Mayor in drag, horse’s ass, fat guy in bikini, etc).  “C” wipe to black.

Ø       “W” wipe back out to the playfield where Weasel is in distress, covering his eyes in agony as smoke billows out of them (3 second canned animation).  Resume normal play afterwards.